Showing posts with label Gallery. Show all posts
Showing posts with label Gallery. Show all posts

Thursday, 10 April 2014

Gallery - Nissan Fairlady 350Z in SolidWorks

All right, this is the first car model that I created in SolidWorks using surface modelling. Wasn't really the best car to choose for the first time. Pretty complex shape and lots of curvature. I haven't really learnt how to create smooth surface modelling back then, so there's pretty much disconnected surface in this model. But overall, it was pretty satisfying after completing my first model :)

Enjoy!

Nissan 350Z in SolidWorks
Isometric view. See how much features is needed!

Nissan 350Z in SolidWorks
Front Bumper, head light and Tyre

Nissan 350Z in SolidWorks
Side View
Nissan 350Z in SolidWorks
Fornt View

Sunday, 6 October 2013

New Project - Mitsubishi Lancer

Recently I'm starting to do another 3D model of a car shell, this time round is Mitsubishi Lancer. No particular reason why I decided to do this car model. As for now, the work is still in progress, struggling to find free time to finish it off.

Anyway, see the image below for the gradual progression of the model. Enjoy!

Mitsubishi Lancer
Supposedly is the real car!

Starting off with the blueprint.

I always start from the side door

And progressing towards the front of the car 

The roof start to form

And front hood

More details added!

Rear windshield formed

And the front bumper..
Well, this is what I've done so far. Things getting more challenging here! Hopefully I can finish it soon :)

Friday, 20 September 2013

Keyshot - CAD Rendering Software

Some of the CAD software come with build in rendering tool. SolidWorks is pretty famous for its build-in rendering tool as the result produced is considered very good with wide selection of material library.

However, there are some software that is designed to be dedicated only for rendering. Recently I tried one of them. The software name is Keyshot.


Compatible for both Windows 32-bit and 62-bit, this software allow you to have 14 days of trial. Download the trial here if you're interested.

For first time user, this software is relatively easy to use. The material library provided is considered pretty wide and it allow you to "custom" made your own material. Assigning material and appearance can be done as easy as using drag-and drop thingy.

Even though Keyshot is an independent software company and is not tied in with any CAD software system, it is capable to import most of the popular CAD files. Assembly file can also be imported directly to Keyshot without losing its relationship. Just click the import button, and you will see your assembly almost instantly.

Despite all the good things about it, by not linked to any CAD software means that the relationship defined in the assembly is also not important. This can become pretty troublesome especially when you need to do rendering of two identical assembly with different instances as you can not modify your assembly in Keyshot. You would need to import it two times and assign the same material twice. That's double the work.

In conclusion, this software has pro and cons. If you need to do rendering on the same assembly with different arrangement/instances, this software might not be suitable for you. However, overall this software can produce decently presentable result and is very user friendly and easy to use.

Some renderings that I've done using Keyshot:







Saturday, 5 January 2013

Gallery - Range Rover Classic

The Range Rover Classic is the second car I model after the Nissan 370Z Fairlady. Compared to my first car model, I feel that this is a much better model. Having much more details, all the surfaces are smooth, no abrupt transition between adjacent surfaces. Took me around a month to complete (averaging two hours per day).
The main assembly itself consists of:
  • The body shell (including all the doors and windows)
  • Wheel (the tire and the rim)
  • Headlights and fog-lights.
Not a very realistic assembly tree (I need much more powerful computer to make realistic assembly tree!), but nonetheless, it looks quite a like the real thing though =)

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UPDATE

Further project, I would like to make the assembly looks more real, Probably to separate the side mirror with the body shell assembly so that I can have it folded =)

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The full assembly - shown with the guide curves and sketches.

Head light, fog light, and front grill.


The wheel - one part that I think really look alike the actual one.

Front air intake

Side mirror - Still in one piece with the body shell.



Friday, 28 December 2012

Gallery - Watch

This model was amongst my first few models when I was learning CAD modeling. Was done using SolidWorks, All the components are  created by Extrude and Revolve function only.

The biggest challenge of this model is that the chain that is not exactly flat, but at some certain radius. Nevertheless, it could be done using a simple revolve cut.

If you are interested to download the raw files, you can download it here.

The hook - not that easy to model a fully functioning hook

Watch Assembly in SolidWorkds
Overall Assembly


One of the most difficult section to model back then.

Watch Chain
The other end

Back Side of Watch Chain
Back-side of the chain